Release notes for RPG Toolset v0.1 - August 5th, 2006 ----------------------------------------------------- General features: - Graphical and user-friendly editor interface built on Swing with a customized look and feel - Project navigator panel for managing the resources of one or more projects - Console panel which displays both informational messages and errors - "Build Game" option which packages together all the necessary content for your game - Toggle options for tool tips, toolbar, status bar, console, and project navigator Map Editor features: - Ability to create new maps using a specified fill tile - Load and save functionality for storing and retrieving maps in a project - Camera mode for adjusting the view of the map by scrolling, rotating, and zooming in and out - Selection and placement of tiles and objects by clicking in the 3D view - Property panels for viewing/modifying tile and object attributes such as position, scale, and rotation - Rotation of multiple tiles & objects simultaneously (a tile group can also be rotated as a single unit) - Ability to fill a selected area of the map with a specified tile - Copy, cut, and paste functionality for duplicating an area of tiles Game Engine features: - Basic game loader that loads the starting map in a full-screen 3D view using a specified display mode - Player (blue ball) can be moved around the map - Two different controller options (keyboard or game controller) This release contains the following resources: - 4 wilderness tiles (grass, dirt, path, path_turn) - 1 dungeon tile (stone) - 1 common tile (empty) - 3 landscape objects (tree, bush, rock) Known issues: - No collision detection in game engine - Camera speed varies according to map size & doesn't follow player in-game - Deselected tiles not always cleared properly - General performance inconsistencies