Release notes for RPG Toolset v0.2 - December 6th, 2006 ------------------------------------------------------- New features: - Engine now runs on top of jMonkey Engine and LWJGL in place of Xith3D and JOGL - Implementation of tile editor and object editor (see below) - Camera control in map editor using the numeric keypad, including new reset option - Shadows have been added and are drawn according to light and object settings - Cel-shading option, which can be enabled/disabled in the game properties - Lighting tool panel in map editor for changing various lighting options - Configuration dialog containing various settings related to the toolset (see below) - Customizable image for Display Settings init dialog - Simple game menu screen with "New Game" and "Quit" buttons - Customizable music (OGG or WAV) and background for game menu - "Build Game" feature now packages all project-specific resources into a JAR file - Tooltips in dialogs and tool panels to explain most of the input fields - New Import dialog features allowing resources to be imported between projects or into the library - Collision detection to prevent player from moving through collidable objects & non-walkable tiles - Player will follow terrain when moving along walkable tiles - Most dialog windows can now be closed by pressing ESCAPE - Size and location of application window is maintained Tile Editor features: - Ability to create new tiles for use within the map editor - Support for loading models from ASE (ASCII Scene Export) format - Casts Shadows option to specify whether or not the tile should cast shadows - Walkable option to specify whether or not the player can walk on this type of tile - Bounding Volume option to specify the type of bounding volume to use (box or sphere) - Preview image creation (used by the map editor when selecting tiles to place) Object Editor features: - Ability to create new static objects for use within the map editor - Support for loading models from ASE (ASCII Scene Export) format - Casts Shadows option to specify whether or not the object should cast shadows - Collidable option to specify whether or not the player can walk through this type of object - Bounding Volume option to specify the type of bounding volume to use (box or sphere) - Preview image creation (used by the map editor when selecting objects to place) Configuration features: - Look and Feel (select from default RPG Toolset look and feel or Windows look and feel) - Toggle options for "Show splash screen" and "Exit confirmation" This release contains the following resources: - 8 wilderness tiles (grass, dirt, path, path_turn, river, river_bend, bridge, hill) - 1 dungeon tile (stone) - 1 common tile (empty) - 3 landscape objects (tree, bush, rock) Known issues/limitations: - The shadows in a map do not properly update until it's reloaded (only affects editor) - If a new preview image is generated, image is not updated in map editor until toolset is restarted - Map size has been limited to 50x50 until engine is further optimized